About me

The creation of various sonic environments has proven to be a passion for me. Whether it involves composing atmospheres, recording, designing, integrating, or balancing sounds, the goal remains the same: to achieve an innovative and captivating sonic atmosphere when the game is in progress.

        Having obtained my STI2D baccalaureate in 2018, I am currently in the third year of my bachelor’s degree at ACFA School, where I am concluding my studies in Sound Design. Previously, I underwent training in Game Design, which allowed me to develop skills in various areas related to video game development, such as 3D creation, animation, and C# programming. This experience provided me with a comprehensive understanding of the creative process in game development, allowing me to grasp its aspirations, concerns, and resulting challenges.

        Immersed in music since childhood, I practiced piano for 6 years and guitar for 2 years. Music is close to my heart, giving me purpose and continuing to engage with it for video games is my greatest source of fulfillment.
I have also acquired technical expertise in sound-related aspects, including recording, sound processing, and integration. My overarching goal is to bring interactive environments to life to the best of my ability.