About me

The creation of various sonic environments has proven to be a passion for me. Whether it involves composing atmospheres, recording, designing, integrating, or balancing sounds, the goal remains the same: to achieve an innovative and captivating sonic atmosphere when the game is in progress.

        Having obtained my bachelor’s degree in Sound Design in 2023 (ACFA school), I am now working as a freelance sound designer for video games.
I previously completed a Game Design program at ICAN, which allowed me to gain skills in several fields related to video games, such as 3D modeling, animation, and above all C# and C++ programming. This experience gave me a global view of the creative pipeline of a game and helped me better understand its ambitions, constraints, and the challenges that arise from them.

        Immersed in music from an early age, I played piano for six years as well as guitar. Music is deeply important to me and continuing to practice it through video games is my greatest source of fulfillment.
A lifelong video game enthusiast with the ambition of one day creating a complete game, I have since specialized in the technical sound-related aspects of video games: sound design.
Whether it involves sound recording, audio processing, or integration through middleware such as FMOD and Wwise, or directly through code, this field fascinates me just as much.